Risk0004

Seems the maximum number of enemies caps at 8

It's a risk map, so placement is key here; Eg. You want to restart if the enemies aren't somewhere you want them to be, like clustered in Asia. -- Imo, the best placement is 2 in Australia, 2 in North America, 3~4 in Asia, and the last one in Europe/Africa, or N.A:2, EU:1, Africa:1, Asia:3-4, S.A:1

With that said, you have 3 placement options; 1. Two in Australia to pin each other, 2. None in Australia to make it your base, and 3. None in South America and make it your base -- Australia is easier to defend, as it only has 1 entrance.

The enemy, Digireaper (Digit with Black helmet), is pretty good at beating the others, so you'll want it near as much as possible -- You can get this champ, Dirmerd, too; it's pretty good as a tank, especially if it has enough armor.

Noticed that, like some of the other new maps, the enemies will try and target the closest base(Castle/Blacksmith), so you may be able to lure them into clashing with each other by abandoning yours and placing strategic baits, or baiting them to break into weaker groups.

The cavalry units, Snidey and Gridey, can help whittle down enemies as well; Eg. Pulling 1 unit at a time to kill/be sniped. -- Can be helpful as enemy champs don't move unless to attack something.

One tiny bit of help in turn 1 is to play the map only if there is a player colored country next to your Capital. You can move those starting units to Capital to form a stronger army. -- S.A: Only works till 14* (or if your champ is defensive.), at 15 their bonuses are too high for the extra units to help, especially if a Snigit army is right next to you.

Note1: Level 15 is going to be pretty hard, due to all the bonuses stacking. I'd recommend aiming for Australia in this level; reset your Gronan and spec it for units, to help.

Note2: Was able to beat 15 by converging my guys in Madagascar (Africa, the small island), and hopping around when it was safe. Somehow they don't attack me there, if there is something else to attack.