Hex 76-100

Hex 76 -- Enemy of my Enemy
Basically let the two Snigits beat each other up.

It's recommended you move a pair to the two tents, to give you another turn; as well as keep a unit on each wall.

Hex 77 -- Buying out the Enemies.
The map doesn't seem too hard, only real concern is how all the hexes give 30 gold.

There are 3 AIs in this map: Wigit(Middle), Snigit(Top Right), and Grigit(Bottom Left) -- The most concerning would be the Wigit, due to their cheap units; after that is Grigit, due to their stats; Snigit isn't too troublesome compared to these two. -- Though if any of them are left unchecked, you'll end up having a tough time.

NOTE: At higher stages, it might be better to wipe the Snigits first, due to their area having more zones.

The best strategy to use here would be the Gold Mine bait, where you place a gold mine in the hex before your army and have the enemy attack it, so you can, hopefully, destroy them next turn. -- (Steely edit) The Stone Mine trick was taken out at one point but it appears to work again? maybe only the ones with (Hunter) next to their name? -- (Steely edit) I have no clue, it may have effect red but yellow ignored it, both are hunters. If any can tell me how these things work now I would greatly appreciate it. :)

Another good one is with the Snigit unit, Snidey; bait the AI's army w/ a single unit, then have them take out the army.

Hex 78 -- Encampment
Turn order = Grigit(Hunter) then Snigit

For this map, it's key to have one unit on all the tents, as with timing of when to destroy said tents. -- Reason being, you want to lure the Grigit into taking out the Snigit.

It's up to you to take out the Grigit's castle, as they'll destroy the Snigit's army at higher levels, due to their archer units having higher HP. -- Note: the tent units won't attack you if there is only 1 unit, as they'll defend the tent, use that to your advantage.

HEX 79 -- Turkey'll gobble you up.
Note: Level bonus (for enemies; eg. 'difficult') here is higher the usual.

Wave battle; spawns 12 units each wave every 3 turns, for 5 waves -- Note: The placement is the same for each wave, so use that to your advantage.

The AI here are similar to the regular ones we know of, they'll target claimed territories first, before attacking you. -- Note: AIs target the top most portion first

HEX 80
When you start dying on a turn, usually 3 or 4 (I forget): Just before they attack move your army away and hide while they attack each other. I'd suggest going bottom right in any map as the default ai attack is top left. Take out their capitals if you can.